Types of animation
Adobe Flash Professional CS6 provides several ways to create animation and special effects. Each method provides with different possibilities for creating engaging animated content.
Flash supports the following types of animation:
Motion tweens
Motion tweens are powerful and simple to create. Motion tweens are useful for animation that consists of continuous motion or transformation of an object. Motion tweens appear in the Timeline as a contiguous span of frames that can be selected as a single object by default.
Motion tweens is used to set properties for an object, such as position and alpha transparency in one frame and again in another frame. Flash then interpolates the property values of the frames in between.
Classic tweens
Classic tweens are like motion tweens, but are more complex to create. Classic tweens allow for some specific animated effects not possible with span-based tweenss.
Inverse Kinematics poses
Inverse Kinematics poses
Inverse kinematic poses allow to stretch and bend shape objects and link groups of symbol instances to make them move together in naturalistic ways. Once we have added bones to a shape or a group of symbols, we can change the position of the bones or symbols in different keyframes. Flash interpolates the positions in the in-between frames.
Shape tweens
In shape tweening, draw a shape at one specific frame in the Timeline, and change that shape or draw another shape at another specific frame. Flash then interpolates the intermediate shapes for the frames in between, creating the animation of one shape morphing into another.
Frame-by-frame animation
This animation technique lets us specify different art for each frame in the Timeline. Using this technique we create an effect that is like the frames of a film being played in rapid succession. This technique is useful for complex animation where the graphic elements of each frame must be different.