Symbols, Instances, and Library
Introduction
A symbol is a reusable element that resides in the current movie’s document Library, which access with Window ➪ Library.
Understanding the Document Library
The Library is the storehouse for reusable elements, known as symbols, which can then be placed as symbol instances within a Flash movie. Imported sounds and bitmaps are automatically placed in the Library. Upon creation, Graphic symbols, Button symbols, and Movie Clip symbols are also stored in the Library.
Working with Common Libraries and External Libraries
External Libraries are panels that open separately from the main Library panel to provide access to stored assets for files that are not currently open in the Document window. We can open any saved Flash file as an External Library by choosing File ➪ Import ➪ Open External Library
Flash with three External Libraries called Common Libraries, these panels hold ready-made elements that you can drag into any document Library to use in the projects. Choose Window ➪ Common Libraries to open the submenu of Common Libraries in Flash.