Principles of Animation
3. Anticipation
This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. A dancer does not just leap off the floor. A backwards motion occurs before the forward action is executed. The backward motion is the anticipation.
A comic effect can be done by not using anticipation after a series of gags that used anticipation. . Almost all real action has major or minor anticipation such as a pitcher's wind-up or a golfers' back swing.
A comic effect can be done by not using anticipation after a series of gags that used anticipation. . Almost all real action has major or minor anticipation such as a pitcher's wind-up or a golfers' back swing.
4. Straight Ahead and Pose to Pose Animation
Straight ahead animation starts at the first drawing and works drawing to drawing to the end of a scene. You can lose size, volume, and proportions with this method, but it does have spontaneity and freshness.
Pose to Pose is more planned out and charted with key drawings done at intervals throughout the scene. Size, volumes, and proportions are controlled better this way, as is the action An animator can do more scenes this way and concentrate on the planning of the animation. Many scenes use a bit of both methods of animation.
5.Follow ThroughaAnd Overlapping Action
When the main body of the character stops all other parts continue to catch up to the main mass of the character, such as arms, long hair, clothing, coat tails or a dress, floppy ears or a long tail (these follow the path of action). Nothing stops all at once. This is follow through.